Health & education R&D · Kocaeli University Technopark

Pioneering multimodal biofeedback & XR for pediatric speech & motor development

We turn real-time computer vision, acoustic signal processing and motor-learning science into gentle, playful tools that help children practise, and help the adults around them see progress.

  • Camera & audio processed on device
  • Designed for ages 3–7
  • Grounded in motor-learning research
ArtiKO's Mimic Jungle game on iPad: a cartoon monkey copies the child's open-mouth posture while a ring fills around a target.
Real-time face-aware feedback
Voice-aware feedback
Technology pillars

Three signals, one gentle feedback loop

Our platforms combine what a child's face does, what their voice does and what learning science says about how new movements become habits.

Real-time computer vision

The device's front camera follows lip and jaw movement in real time, tuned for the small, quick movements of young children's speech.

Acoustic signal processing

Our own on-device sound analysis recognises the speech sounds each game is practising, entirely in memory, with nothing recorded.

Evidence-based pedagogy

Game mechanics follow the Principles of Motor Learning, moving from rich live feedback to results-only feedback as a child becomes consistent, and are informed by the DIVA model of speech motor control.

Products

Built for children, trusted by the adults around them

Lead product · iOS

ArtiKO

Playful articulation practice for children aged 3–7 with speech sound disorders or childhood apraxia of speech, with live face-and-voice biofeedback and progress reports parents can share with their speech-language pathologist.

  • Wordless, zero-punishment games for pre-readers
  • A reward only when lips, jaw and sound agree
  • Camera and microphone never leave the device
Explore ArtiKO
ArtiKO's Pond Leap game on iPhone: a frog hops between lily pads each time the child says a clear 'p' sound.

XR & spatial computing initiatives

Travelers

Explore landmarks around the world in immersive XR.

Learn more

VR 360° orientation training

Immersive onboarding and orientation experiences for enterprise teams.

Watch the demo

EduKO

Playful early-learning activities for preschool children.

Get EduKO
About Nihilio Vision

Research-first, child-first

Nihilio Vision is a research and development company based at Kocaeli University Technopark in Türkiye, working where computer vision, audio engineering and developmental science meet.

We build for the youngest users, so we hold ourselves to strict rules: no text a pre-reader can't follow, no punishing feedback, no advertising, and no raw camera or microphone data leaving the device. When a measurement isn't implemented yet, our reports say so rather than estimate it.

Our tools support qualified professionals. They don't replace them.

3–7years: the ages we design for
100%on-device camera & audio processing
0audio or video recordings kept
10 mindaily ArtiKO practice

Clinics, researchers and partners

We work with speech-language pathologists, pediatric clinics and universities. Write to us about pilots, research collaborations or press at contact@nihiliovision.com.